Mighty Jewel [2]
Armor decoration · Ver. 1.042 ·
Maximum Might
Lv 1
Max Lv 3
Slot
Lv 2
Fits armor Lv 2+
Sell value
200 z
Zenny
Rarity
4
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Mighty Jewel [2] is a level 2 armor decoration (rarity 4) granting Maximum Might 1. It fits any armor slot of level 2 or higher.
A decoration that grants the Maximum Might skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Maximum Might
Lv 1 / 3AttackIncreases affinity if stamina is kept full for a period of time.
- Lv 1Affinity +10% while activethis jewel
- Lv 2Affinity +20% while active
- Lv 3Affinity +30% while active
Fits in
Level 2+ armor slots
Mighty Jewel [2] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 2 slot or higher (level 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Mighty Jewel [2] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 4; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Builds using Mighty Jewel
- Gog Coalescence Charge BladeCharge Blade×1
- Binding Gore Charge BladeCharge Blade×3
- Health Regen Charge BladeCharge Blade×1
- Budget Gore Charge BladeCharge Blade×2
- Elemental Switch AxeSwitch Axe×1
- Elemental Sword & ShieldSword & Shield×1
- All-Rounder Sword & ShieldSword & Shield×3
- Budget Sword & ShieldSword & Shield×1
- Gore Soul Long SwordLong Sword×1
- Gore Leviathan Budget Long SwordLong Sword×2
- Black Eclipse HammerHammer×1
- Powerhouse HammerHammer×1
- HR 40 Long SwordLong Sword×3
- HR 30 Great SwordGreat Sword×2
- HR 40 Great SwordGreat Sword×2
- HR 50 Great SwordGreat Sword×1
- HR 20 Charge BladeCharge Blade×2
- HR 30 Charge BladeCharge Blade×3
- HR 40 Charge BladeCharge Blade×3
Explore
Mighty Jewel [2] FAQ
What does Mighty Jewel [2] do in Monster Hunter Wilds?
Mighty Jewel [2] grants Maximum Might Lv 1 (Affinity +10% while active). Maximum Might caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Mighty Jewel [2] fit in?
Mighty Jewel [2] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 2 slot or higher (level 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Mighty Jewel [2]?
Mighty Jewel [2] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 4; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
