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Monster Hunter Wilds · Hammer build

Black Eclipse Hammer Sep 2026

Updated · Ver. 1.042 · HR 100+ · Endgame meta · B tier weapon

The main Hammer build for Title Update 4: a Gogma Artian Hammer rolled with Gore Magala's Tyranny and Lord's Soul carries Black Eclipse and Guts, while Attack Boost 5, Critical Boost 5, Weakness Exploit 5, Maximum Might 3 and Antivirus 3 stack raw and affinity. JPJRampage puts it at 595 effective raw, 613 on charged attacks.

Guardian Fulgur β armor set, the core of the Black Eclipse Hammer build
Bound Admonition, the Hammer of the Black Eclipse Hammer build
Attack
1040
-10% affinity
Element
Dragon
Chosen at the bench
Defense
426
Base 312, fully upgraded
Weakness Exploit
Lv 5
Max Lv 5
Set bonus
Black Eclipse I
Gore Magala's Tyranny · 2 pts

Core skills

  1. Priority 1

    Weakness Exploit

    5/5

  2. Priority 2

    Attack Boost

    5/5

  3. Priority 3

    Critical Boost

    5/5

  4. Priority 4

    Maximum Might

    3/3

  5. Priority 5

    Antivirus

    3/3

  6. Priority 6

    Counterstrike

    3/3

  7. Priority 7

    Agitator

    3/5

Set bonus

Black Eclipse I · 2 pts

Group bonus

Guts (Tenacity) · 3 pts

Set bonus

Second Wind I · 2 pts

Mantle

Corrupted Mantle

Full loadout

WeaponBound Admonition render
Attack
1040
Affinity
-10%
Element
Dragon
Chosen at the bench
Slots
3-3-3

Sharpness

Bound Admonition forged from one element infusion and three attack infusions, attack focus, upgraded to its Gogma form. Match the element to the monster; if you only make one, JPJRampage recommends dragon for Gogmazios.

RolledGore Magala's Tyranny1Lord's Soul1

  • Set skill: Gore Magala's Tyranny (the second Gore piece)
  • Group skill: Lord's Soul (the third Lord's Soul piece)
  • Sharpness EX ×1
  • Attack boost EX ×2
  • Attack boost III ×2
MantleCorrupted Mantle

How to play it

Charge, hit the head and keep your stamina full: Maximum Might adds 30% affinity once stamina has been full for a moment, and Weakness Exploit adds 30% more on weak points. Black Eclipse infects you with the Frenzy at the start of every fight; deal enough damage to cure it for an affinity boost, bigger with Antivirus 3. Counterstrike 3 turns knockbacks into +25 attack, and Flinch Free 3 lets you keep charging through hits from other hunters. Charge Up 1 from the weapon jewel adds a few percent to charged attacks.

Synergies

  1. Black Eclipse I2 ptsAntivirus

    Curing the Frenzy for affinity

    Gore Coil α and the Gore Magala's Tyranny roll make two points for Black Eclipse: a Frenzy bar fills during the fight and turns into bonus affinity once you deal enough damage. Antivirus 3 (one point on the coil, two Sane jewels) speeds up the cure and adds 10% affinity when it lands. In JPJRampage's math the cured Frenzy is worth 15% affinity on top.

  2. Guts (Tenacity)3 pts

    Guts from three Lord's Soul points

    Udra Miremail γ, Dahaad Shardgreaves γ and the weapon roll carry Lord's Soul, which unlocks Guts (Tenacity): 5% more attack and less defense until it saves you from one lethal hit, then extra defense and resistances instead.

  3. Attack BoostCharge UpCritical Boost

    Attack Boost 5 from the charm

    The Golden Age Charm rolled Attack Boost 3; the Charge Up/Attack jewel and an Attack jewel in the charm's weapon slot finish Attack Boost 5, which adds +9 attack and 4% more raw. Two Critical Jewel III reach Critical Boost 5 for bigger crits.

  4. Weakness ExploitMaximum Might

    Weakness Exploit 5 and Maximum Might 3

    Three Tenderizer jewels and the Dahaad greaves reach Weakness Exploit 5; the Gogmazios braces and a Mighty jewel reach Maximum Might 3. Together they are worth 60% affinity on weak points while your stamina is full, which the Hammer rarely drains.

  5. Second Wind I2 ptsMaximum Might

    Second Wind keeps stamina full

    G. Fulgur Helm β and Gogmazios Vambraces α share Fulgur Anjanath's Will for Second Wind, a small extra stamina gauge used before the main one, so a dodge or two does not switch Maximum Might off.

Swaps

  • Craftable charm version (576 EFR, 594 charged): Rey Sandhelm γ head, Udra Miremail γ, Gogmazios Vambraces α, a transcended G. Fulgur Coil β, Gore Greaves α and Challenger Charm III. Same skills and set bonuses, trading Attack Boost for one Critical Eye and one Agitator.

  • Not a fan of Adrenaline Rush? JPJRampage says Felyne can replace it and is sometimes better, depending on the monster.

  • Daora's Regalia's Might can replace Gore Magala's Tyranny on the weapon in some matchups, per JPJRampage.

Source

Black Eclipse Hammer Build Summary · MH Wilds Hammer Endgame meta

Updated · Ver. 1.042 · gear data from wilds.mhdb.io · build adapted from JPJRampage

The main Hammer build for Title Update 4: a Gogma Artian Hammer rolled with Gore Magala's Tyranny and Lord's Soul carries Black Eclipse and Guts, while Attack Boost 5, Critical Boost 5, Weakness Exploit 5, Maximum Might 3 and Antivirus 3 stack raw and affinity. JPJRampage puts it at 595 effective raw, 613 on charged attacks.

Loadout: Bound Admonition (Critical Jewel III [3] ×2, Charge Up/Attack Jwl [3]); G. Fulgur Helm β, Udra Miremail γ, Gogmazios Vambraces α, Gore Coil α, Dahaad Shardgreaves γ; Golden Age Charm; Corrupted Mantle; armor jewels Tenderizer Jewel [3] ×3, Sane Jewel [1] ×2, Counter Jewel [2], Chain Jewel [3], Brace Jewel [1] ×3, Mighty Jewel [2], Attack Jewel [1]. Core skills: Weakness Exploit 5, Attack Boost 5, Critical Boost 5, Maximum Might 3, Antivirus 3, Counterstrike 3, Agitator 3, plus Black Eclipse I (Gore Magala's Tyranny) and Guts (Tenacity) (Lord's Soul) and Second Wind I (Fulgur Anjanath's Will).

Weapon
Bound Admonition (Hammer, R8, Dragon)
Attack / affinity
1040 / -10%
Main armor set
Guardian Fulgur β
Charm
Golden Age Charm
Mantle
Corrupted Mantle
Target
Soft skin · HZV 45+
Unlocks at
HR 100+
Defense
312 base, 426 fully upgraded
Set and group bonuses
Black Eclipse I (Gore Magala's Tyranny, 2 pts), Guts (Tenacity) (Lord's Soul, 3 pts), Second Wind I (Fulgur Anjanath's Will, 2 pts)
Source
JPJRampage, "MH Wilds - The 3 New Best Hammer Builds for Title Update 4!"
FAQ · 6 questions

Black Eclipse Hammer FAQ

What gear does the Black Eclipse Hammer build use?

Bound Admonition with Critical Jewel III [3], Critical Jewel III [3], Charge Up/Attack Jwl [3]; G. Fulgur Helm β, Udra Miremail γ, Gogmazios Vambraces α, Gore Coil α, Dahaad Shardgreaves γ; Golden Age Charm; Corrupted Mantle. That reaches Weakness Exploit 5, Attack Boost 5, Critical Boost 5, Maximum Might 3 with Black Eclipse I, Guts (Tenacity), Second Wind I.

When should I use the Black Eclipse Hammer build?

Soft skin · HZV 45+. The main Hammer build for Title Update 4: a Gogma Artian Hammer rolled with Gore Magala's Tyranny and Lord's Soul carries Black Eclipse and Guts, while Attack Boost 5, Critical Boost 5, Weakness Exploit 5, Maximum Might 3 and Antivirus 3 stack raw and affinity. JPJRampage puts it at 595 effective raw, 613 on charged attacks.

Which element should the Gogma Artian Hammer be?

Match the monster's weakness. The build is raw-focused, so the element is a bonus; if you only forge one, JPJRampage recommends dragon because it covers the Gogmazios fight.

How much damage does this Hammer build do?

JPJRampage's math: 257 base raw, ×1.05 from Guts and ×1.04 from Attack Boost 5 gives 280; flat bonuses bring it to 341 and white sharpness to 450. With affinity and Critical Boost that is 595 effective raw, 613 on charged attacks with Charge Up.

Where does the Black Eclipse Hammer build come from?

It is adapted from JPJRampage's video "MH Wilds - The 3 New Best Hammer Builds for Title Update 4!", re-fitted to the game data on this site: every piece, jewel and skill total above is checked against the database, and the swaps list what was changed and why.

Is Hammer good in Ver. 1.042?

Hammer is B tier on the weapon tier list. This is one of 3 Hammer builds on the site, each tuned for a different target.

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