Critical Jewel III [3]
Weapon decoration · Ver. 1.042 ·
Critical Boost
Lv 3
Max Lv 5
Slot
Lv 3
Weapon Lv 3 only
Sell value
250 z
Zenny
Rarity
5
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Critical Jewel III [3] is a level 3 weapon decoration (rarity 5) granting Critical Boost 3. It fits any weapon slot of level 3.
A decoration that grants the Critical Boost skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Critical Boost
Lv 3 / 5AffinityIncreases the damage of critical hits.
- Lv 1Increases damage dealt by critical hits to 28%.
- Lv 2Increases damage dealt by critical hits to 31%.
- Lv 3Increases damage dealt by critical hits to 34%.this jewel
- Lv 4Increases damage dealt by critical hits to 37%.
- Lv 5Increases damage dealt by critical hits to 40%.
Fits in
Level 3 weapon slots only
Critical Jewel III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
Critical Jewel III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Builds using Critical Jewel III
- Binding Gore Charge BladeCharge Blade×1
- Resentment Switch AxeSwitch Axe×1
- Latent Power Insect GlaiveInsect Glaive×1
- All-Rounder Sword & ShieldSword & Shield×1
- Gogmazios Long SwordLong Sword×1
- Gore Soul Long SwordLong Sword×2
- Flayer Partbreaker Long SwordLong Sword×1
- Blackest Night Great SwordGreat Sword×2
- Budget Resentment Great SwordGreat Sword×2
- Black Eclipse HammerHammer×2
- Powerhouse HammerHammer×2
- Comfort HammerHammer×2
- HR 40 Long SwordLong Sword×1
- HR 40 Great SwordGreat Sword×1
Explore
Critical Jewel III [3] FAQ
What does Critical Jewel III [3] do in Monster Hunter Wilds?
Critical Jewel III [3] grants Critical Boost Lv 3 (Increases damage dealt by critical hits to 34%). Critical Boost caps at Lv 5, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Critical Jewel III [3] fit in?
Critical Jewel III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
How do you get Critical Jewel III [3]?
Critical Jewel III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
