Updated · Ver. 1.042 · HR 100+ · Endgame meta · B tier weapon
An offset-focused Hammer build that swaps the Frenzy for Powerhouse: a Gogma Artian Hammer rolled with Doshaguma's Might and Lord's Soul, plus Gogmazios Greaves α, turns every offset into +10 attack for three minutes. Critical Eye 5, Critical Boost 5, Weakness Exploit 5 and Maximum Might 3 carry the affinity; JPJRampage puts it at 579 effective raw, 596 charged.
Land an offset every now and then and the rest plays like the main set: Powerhouse gives +10 attack for three minutes and can be refreshed while it is still active, so one offset per window is enough. Charge into weak points for Weakness Exploit, keep stamina full for Maximum Might, and let Counterstrike 3 turn knockbacks into +25 attack. Marathon Runner from the two Sprinter jewels keeps stamina topped up. Pick it over the Black Eclipse Hammer if you prefer offsets to managing the Frenzy.
Synergies
Why each skill is in the set
01Powerhouse I2 pts
Powerhouse from the roll and the greaves
Doshaguma's Might on the weapon and the point on Gogmazios Greaves α unlock Powerhouse I: +10 attack after a successful offset or Power Clash. The buff lasts three minutes and refreshes on every offset, so it stays up with little effort.
02Critical EyeCharge UpCritical Boost
Critical Eye 5 from the charm
This Golden Age Charm rolled Critical Eye 3; the Charge Up/Expert jewel and an Expert jewel in the charm's weapon slot finish Critical Eye 5 (+20% affinity). Two Critical Jewel III give Critical Boost 5.
03Weakness ExploitMaximum Might
Weakness Exploit 5 from five jewels
Duna Wildcoil γ has two 3-slots, so with the Udra mail and the helm there is room for five Tenderizer jewels: Weakness Exploit 5, +30% affinity on weak points. Maximum Might 3 adds another 30% at full stamina.
Udra Miremail γ, Duna Wildcoil γ and the weapon roll make three points of Lord's Soul for Guts (Tenacity): 5% more attack until it saves you from one lethal hit. The Fulgur helm and Gogmazios braces add Second Wind, a spare stamina gauge that protects Maximum Might.
Swaps
If you are missing a piece
Craftable charm version (562 EFR, 579 charged): Rey Sandhelm γ head, Udra Miremail γ, Gogmazios Vambraces α, a transcended G. Fulgur Coil β, Gogmazios Greaves α and Challenger Charm III. It loses four points of Critical Eye and gets some affinity back from Agitator 5; JPJRampage calls it the lowest-damage set of the video.
Source
Credit
Build by JPJRampage, adapted and re-fitted to the database.
Powerhouse Hammer Build Summary · MH Wilds Hammer Endgame meta
Updated · Ver. 1.042 · gear data from wilds.mhdb.io · build adapted from JPJRampage
An offset-focused Hammer build that swaps the Frenzy for Powerhouse: a Gogma Artian Hammer rolled with Doshaguma's Might and Lord's Soul, plus Gogmazios Greaves α, turns every offset into +10 attack for three minutes. Critical Eye 5, Critical Boost 5, Weakness Exploit 5 and Maximum Might 3 carry the affinity; JPJRampage puts it at 579 effective raw, 596 charged.
Loadout: Bound Admonition (Critical Jewel III [3] ×2, Charge Up/Expert Jwl [3]); G. Fulgur Helm β, Udra Miremail γ, Gogmazios Vambraces α, Duna Wildcoil γ, Gogmazios Greaves α; Golden Age Charm; Corrupted Mantle; armor jewels Tenderizer Jewel [3] ×5, Brace Jewel [1] ×3, Counter Jewel [2], Chain Jewel [3], Mighty Jewel [2], Expert Jewel [1], Sprinter Jewel [1] ×2. Core skills: Weakness Exploit 5, Critical Eye 5, Critical Boost 5, Maximum Might 3, Counterstrike 3, Agitator 4, plus Powerhouse I (Doshaguma's Might) and Guts (Tenacity) (Lord's Soul) and Second Wind I (Fulgur Anjanath's Will) and Mutual Hostility I (Gogmapocalypse).
Weapon
Bound Admonition (Hammer, R8, Dragon)
Attack / affinity
1040 / -10%
Main armor set
Gogmazios α
Charm
Golden Age Charm
Mantle
Corrupted Mantle
Target
Soft skin · HZV 45+
Unlocks at
HR 100+
Defense
320 base, 432 fully upgraded
Set and group bonuses
Powerhouse I (Doshaguma's Might, 2 pts), Guts (Tenacity) (Lord's Soul, 3 pts), Second Wind I (Fulgur Anjanath's Will, 2 pts), Mutual Hostility I (Gogmapocalypse, 2 pts)
Source
JPJRampage, "MH Wilds - The 3 New Best Hammer Builds for Title Update 4!"
FAQ · 5 questions
Powerhouse Hammer FAQ
01
What gear does the Powerhouse Hammer build use?
Bound Admonition with Critical Jewel III [3], Critical Jewel III [3], Charge Up/Expert Jwl [3]; G. Fulgur Helm β, Udra Miremail γ, Gogmazios Vambraces α, Duna Wildcoil γ, Gogmazios Greaves α; Golden Age Charm; Corrupted Mantle. That reaches Weakness Exploit 5, Critical Eye 5, Critical Boost 5, Maximum Might 3 with Powerhouse I, Guts (Tenacity), Second Wind I, Mutual Hostility I.
02
When should I use the Powerhouse Hammer build?
Soft skin · HZV 45+. An offset-focused Hammer build that swaps the Frenzy for Powerhouse: a Gogma Artian Hammer rolled with Doshaguma's Might and Lord's Soul, plus Gogmazios Greaves α, turns every offset into +10 attack for three minutes. Critical Eye 5, Critical Boost 5, Weakness Exploit 5 and Maximum Might 3 carry the affinity; JPJRampage puts it at 579 effective raw, 596 charged.
03
Powerhouse or Black Eclipse on the Hammer?
Black Eclipse (the main set) does a little more damage, 595 against 579 effective raw in JPJRampage's math. Powerhouse is for players who offset often and would rather not manage the Frenzy bar.
04
Where does the Powerhouse Hammer build come from?
It is adapted from JPJRampage's video "MH Wilds - The 3 New Best Hammer Builds for Title Update 4!", re-fitted to the game data on this site: every piece, jewel and skill total above is checked against the database, and the swaps list what was changed and why.
05
Is Hammer good in Ver. 1.042?
Hammer is B tier on the weapon tier list. This is one of 3 Hammer builds on the site, each tuned for a different target.