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Monster Hunter Wilds · Hammer build

Comfort Hammer Sep 2026

Updated · Ver. 1.042 · HR 100+ · Comfort · B tier weapon

A Hammer build that squeezes in comfort skills without giving up much damage: Focus 3 speeds up charged attacks, Earplugs lets you keep attacking through most roars, and Slugger helps the KOs, while Black Eclipse, Weakness Exploit 5, Critical Eye 4 and Critical Boost 5 keep it at 572 effective raw in JPJRampage's math.

Rey Dau γ armor set, the core of the Comfort Hammer build
Bound Admonition, the Hammer of the Comfort Hammer build
Attack
1040
-10% affinity
Element
Dragon
Chosen at the bench
Defense
426
Base 312, fully upgraded
Weakness Exploit
Lv 5
Max Lv 5
Set bonus
Black Eclipse I
Gore Magala's Tyranny · 2 pts

Core skills

  1. Priority 1

    Weakness Exploit

    5/5

  2. Priority 2

    Focus

    3/3

  3. Priority 3

    Earplugs

    2/3

  4. Priority 4

    Critical Eye

    4/5

  5. Priority 5

    Critical Boost

    5/5

  6. Priority 6

    Maximum Might

    3/3

  7. Priority 7

    Antivirus

    3/3

Set bonus

Black Eclipse I · 2 pts

Group bonus

Guts (Tenacity) · 3 pts

Set bonus

Second Wind I · 2 pts

Mantle

Corrupted Mantle

Full loadout

WeaponBound Admonition render
Attack
1040
Affinity
-10%
Element
Dragon
Chosen at the bench
Slots
3-3-3

Sharpness

Bound Admonition forged from one element infusion and three attack infusions, attack focus, upgraded to its Gogma form.

RolledGore Magala's Tyranny1Lord's Soul1

  • Set skill: Gore Magala's Tyranny (the second Gore piece)
  • Group skill: Lord's Soul (the third Lord's Soul piece)
  • Sharpness EX ×1
  • Attack boosts
MantleCorrupted Mantle

How to play it

Charge faster and never stop for a roar: Focus 3 shortens every charge, and Earplugs lets you keep hitting the head through most roars, which makes two KOs per hunt easy with Slugger on top. Black Eclipse infects you with the Frenzy each fight; cure it by dealing damage for an affinity boost, bigger with Antivirus 3. Keep stamina full for Maximum Might and let Counterstrike 3 turn knockbacks into +25 attack.

Synergies

  1. FocusSlugger

    Focus 3 and Slugger from one jewel

    The Focus/KO jewel gives Focus 3, which charges the Hammer noticeably faster, and Slugger 1 for more stun damage on the head. It costs the Attack or Expert jewel the other sets use in that slot.

  2. Earplugs

    Earplugs from two jewels

    Two Earplugs jewels in the Gore coil and the Fulgur greaves let you keep attacking through most roars instead of covering your ears, so you lose fewer openings on the head.

  3. AntivirusBlack Eclipse I2 pts

    Antivirus 3 from three Sane jewels

    Gore Coil β and the Gore Magala's Tyranny roll unlock Black Eclipse; cure the Frenzy by dealing damage for bonus affinity. Antivirus 3 comes entirely from three Sane jewels, one on the Gogmazios braces and two in the charm.

  4. Guts (Tenacity)3 ptsSecond Wind I2 ptsMaximum Might

    Three Lord's Soul points for Guts

    Rey Sandhelm γ, Udra Miremail γ and the weapon roll carry Lord's Soul for Guts (Tenacity): 5% more attack until it saves you from one lethal hit. Second Wind from the Fulgur greaves and Gogmazios braces protects Maximum Might.

  5. Earplugs

    Transcend the Fulgur greaves

    G. Fulgur Greaves β is rarity 6, so Transcendence upgrades its slots from 2-1 to 3-2: room for the Chain jewel and the second Earplugs jewel.

Swaps

  • Craftable charm version (545 EFR): Rey Sandhelm γ head, Gogmazios Vambraces α, a transcended G. Fulgur Coil β, Gore Greaves β and Exploiter Charm II. JPJRampage is blunt about it: it falls well behind the other sets and the charm holds it back, so aim for a better roll.

  • Drop the Focus/KO jewel for Charge Up/Attack or Charge Up/Expert if you do not need faster charges; that brings it close to the main set.

Source

Comfort Hammer Build Summary · MH Wilds Hammer Comfort

Updated · Ver. 1.042 · gear data from wilds.mhdb.io · build adapted from JPJRampage

A Hammer build that squeezes in comfort skills without giving up much damage: Focus 3 speeds up charged attacks, Earplugs lets you keep attacking through most roars, and Slugger helps the KOs, while Black Eclipse, Weakness Exploit 5, Critical Eye 4 and Critical Boost 5 keep it at 572 effective raw in JPJRampage's math.

Loadout: Bound Admonition (Critical Jewel III [3] ×2, Focus/KO Jewel [3]); Rey Sandhelm γ, Udra Miremail γ, Gogmazios Vambraces α, Gore Coil β, G. Fulgur Greaves β; Golden Age Charm; Corrupted Mantle; armor jewels Tenderizer Jewel [3] ×4, Counter Jewel [2], Sane Jewel [1] ×3, Earplugs Jewel [2] ×2, Chain Jewel [3], Expert Jewel [1]. Core skills: Weakness Exploit 5, Focus 3, Earplugs 2, Critical Eye 4, Critical Boost 5, Maximum Might 3, Antivirus 3, plus Black Eclipse I (Gore Magala's Tyranny) and Guts (Tenacity) (Lord's Soul) and Second Wind I (Fulgur Anjanath's Will).

Weapon
Bound Admonition (Hammer, R8, Dragon)
Attack / affinity
1040 / -10%
Main armor set
Rey Dau γ
Charm
Golden Age Charm
Mantle
Corrupted Mantle
Target
Soft skin · HZV 45+
Unlocks at
HR 100+
Defense
312 base, 426 fully upgraded
Set and group bonuses
Black Eclipse I (Gore Magala's Tyranny, 2 pts), Guts (Tenacity) (Lord's Soul, 3 pts), Second Wind I (Fulgur Anjanath's Will, 2 pts)
Source
JPJRampage, "MH Wilds - The 3 New Best Hammer Builds for Title Update 4!"
FAQ · 5 questions

Comfort Hammer FAQ

What gear does the Comfort Hammer build use?

Bound Admonition with Critical Jewel III [3], Critical Jewel III [3], Focus/KO Jewel [3]; Rey Sandhelm γ, Udra Miremail γ, Gogmazios Vambraces α, Gore Coil β, G. Fulgur Greaves β; Golden Age Charm; Corrupted Mantle. That reaches Weakness Exploit 5, Focus 3, Earplugs 2, Critical Eye 4 with Black Eclipse I, Guts (Tenacity), Second Wind I.

When should I use the Comfort Hammer build?

Soft skin · HZV 45+. A Hammer build that squeezes in comfort skills without giving up much damage: Focus 3 speeds up charged attacks, Earplugs lets you keep attacking through most roars, and Slugger helps the KOs, while Black Eclipse, Weakness Exploit 5, Critical Eye 4 and Critical Boost 5 keep it at 572 effective raw in JPJRampage's math.

How much damage do you lose for Focus and Earplugs?

Little: JPJRampage's math gives 572 effective raw, against 595 for the main Black Eclipse Hammer. Faster charges and fewer roar interruptions often make up the difference in practice.

Where does the Comfort Hammer build come from?

It is adapted from JPJRampage's video "MH Wilds - The 3 New Best Hammer Builds for Title Update 4!", re-fitted to the game data on this site: every piece, jewel and skill total above is checked against the database, and the swaps list what was changed and why.

Is Hammer good in Ver. 1.042?

Hammer is B tier on the weapon tier list. This is one of 3 Hammer builds on the site, each tuned for a different target.

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