Sane Jewel [1]
Armor decoration · Ver. 1.042 ·
Antivirus
Lv 1
Max Lv 3
Slot
Lv 1
Fits armor Lv 1+
Sell value
250 z
Zenny
Rarity
5
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Sane Jewel [1] is a level 1 armor decoration (rarity 5) granting Antivirus 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Antivirus skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Antivirus
Lv 1 / 3OffenseOnce infected, makes it easier to overcome the Frenzy and increases affinity if cured.
- Lv 1Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured.this jewel
- Lv 2Increases recovery rate after contracting the Frenzy. Affinity +6% if cured.
- Lv 3Greatly increases recovery rate after contracting the Frenzy. Affinity +10% if cured.
Fits in
Level 1+ armor slots
Sane Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Sane Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Builds using Sane Jewel
- Hard Skin Dual BladesDual Blades×3
- Gore Burst Budget Dual BladesDual Blades×2
- Binding Gore Charge BladeCharge Blade×2
- Budget Gore Charge BladeCharge Blade×2
- Resentment Switch AxeSwitch Axe×2
- Evasion Switch AxeSwitch Axe×2
- All-Rounder Sword & ShieldSword & Shield×2
- Gore Soul Long SwordLong Sword×3
- Gore Leviathan Budget Long SwordLong Sword×2
- Raw Gore Great SwordGreat Sword×2
- Gore Flayer Light BowgunLight Bowgun×3
- Budget Pierce Light BowgunLight Bowgun×2
- Black Eclipse HammerHammer×2
- Comfort HammerHammer×1
- HR 40 Long SwordLong Sword×1
- HR 30 Great SwordGreat Sword×1
- HR 40 Great SwordGreat Sword×2
- HR 40 Charge BladeCharge Blade×3
- HR 41 Dual BladesDual Blades×1
- HR 100 Dual BladesDual Blades×2
Explore
Sane Jewel [1] FAQ
What does Sane Jewel [1] do in Monster Hunter Wilds?
Sane Jewel [1] grants Antivirus Lv 1 (Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured). Antivirus caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Sane Jewel [1] fit in?
Sane Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Sane Jewel [1]?
Sane Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
