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Sane Jewel [1] icon, level 1 armor decoration

Sane Jewel [1]

Armor decoration · Ver. 1.042 ·

Rarity 5Lv 1 armorOffense

Antivirus

Lv 1

Max Lv 3

Slot

Lv 1

Fits armor Lv 1+

Sell value

250 z

Zenny

Rarity

5

High-rank melding

Monster Hunter Wilds · Ver. 1.042

Sane Jewel [1] is a level 1 armor decoration (rarity 5) granting Antivirus 1. It fits any armor slot of level 1 or higher.

A decoration that grants the Antivirus skill.

Data verified · Source: wilds.mhdb.io

Skill granted

Antivirus

Lv 1 / 3Offense

Once infected, makes it easier to overcome the Frenzy and increases affinity if cured.

  1. Lv 1Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured.this jewel
  2. Lv 2Increases recovery rate after contracting the Frenzy. Affinity +6% if cured.
  3. Lv 3Greatly increases recovery rate after contracting the Frenzy. Affinity +10% if cured.

Fits in

123

Level 1+ armor slots

Sane Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

Sane Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.

Builds using Sane Jewel

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FAQ · 3 questions

Sane Jewel [1] FAQ

What does Sane Jewel [1] do in Monster Hunter Wilds?

Sane Jewel [1] grants Antivirus Lv 1 (Slightly increases recovery rate after contracting the Frenzy. Affinity +3% if cured). Antivirus caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.

Which slots does Sane Jewel [1] fit in?

Sane Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

How do you get Sane Jewel [1]?

Sane Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.