
- Attack
- 864
- Affinity
- -10%
- Element
- 200 Dragon
- Slots
- 3-3-1
Sharpness
Weapon skills
Monster Hunter Wilds · Charge Blade build
Updated · Ver. 1.042 · Before HR 100 · Progression · S tier weapon
A Charge Blade build with no Gogma Artian weapon, no rolled charm and no transcended slots, meant for farming the endgame gear: G. Abiding Gawain with impact phials and Artillery 3, Black Eclipse from two Gore pieces with Antivirus 3, and Weakness Exploit 5 with Agitator 5 and Maximum Might 2 for affinity.


Priority 1
Artillery
3/3
Priority 2
Load Shells
2/2
Priority 3
Weakness Exploit
5/5
Priority 4
Agitator
5/5
Priority 5
Antivirus
3/3
Priority 6
Guard
3/3
Priority 7
Divine Blessing
3/3
Set bonus
Black Eclipse I · 2 pts
Mantle
Rocksteady Mantle

Sharpness
Weapon skills





Charm
Hit hard with raw and let the impact phials add fixed damage wherever they land: Artillery 3 raises them and they ignore hitzones. Keep attacking to overcome Black Eclipse's Frenzy; Antivirus 3 makes it faster and adds affinity when you do. Guard 3 and Guard Up 1 let you block most attacks on the shield. Shock Absorber stops teammates from knocking you out of combos in multiplayer. It has no mobility skill, so it plays a little static.
G. Abiding Gawain has 240 raw, impact phials and Guard 2. Artillery Jewel III maxes Artillery, which raises the fixed damage of every phial burst; the Magazine/Ironwall jewel adds Load Shells 2 and the third Guard point, the Shield jewel one level of Guard Up.
Gore Coil β and Gore Greaves β give Gore Magala's Tyranny 2, Black Eclipse I: Frenzy infects you against large monsters. Overcome it by dealing damage for bonus affinity, or take extra damage if you cannot. Antivirus 3 (the greaves plus two Sane jewels) makes overcoming it easier. Nulberries also clear the Frenzy bar.
Dahaad Shardhelm α, Arkvulcan Mail β and G. Arkveld Vambraces β carry four points of Weakness Exploit; one Tenderizer jewel makes five. Agitator 5 comes from the helm, Challenger Charm III and the Challenger jewels.
With Challenger Charm III the two Challenger jewels overshoot Agitator to 6 points, capped at 5. Darcblade leaves it that way so a first playthrough with only Challenger Charm II still reaches Agitator 5.
Three Protection jewels in the Guardian Arkveld vambraces give Divine Blessing 3, a chance to reduce incoming damage. Gore Greaves β brings Flinch Free 1 and Gore Coil β Constitution 2.
Elemental version: Bardichion Blade from the Rathalos tree, fire with Critical Boost 3, with Blaze/Crit Elem Jwl, Magazine Jewel II and a Shield Jewel in its 3-2-1 slots. Darcblade carries it as his second weapon.
With Challenger Charm III, one Challenger jewel is spare: a Chain Jewel there adds Burst 1.
Shockproof Jewel only matters in multiplayer; solo, use the slot for anything.
Build by Darcblade, adapted and re-fitted to the database.
Updated · Ver. 1.042 · gear data from wilds.mhdb.io · build adapted from Darcblade
A Charge Blade build with no Gogma Artian weapon, no rolled charm and no transcended slots, meant for farming the endgame gear: G. Abiding Gawain with impact phials and Artillery 3, Black Eclipse from two Gore pieces with Antivirus 3, and Weakness Exploit 5 with Agitator 5 and Maximum Might 2 for affinity.
Loadout: G. Abiding Gawain (Artillery Jewel III [3], Magazine/Ironwall Jwl [3], Shield Jewel [1]); Dahaad Shardhelm α, Arkvulcan Mail β, G. Arkveld Vambraces β, Gore Coil β, Gore Greaves β; Challenger Charm III; Rocksteady Mantle; armor jewels Shockproof Jewel [1], Challenger Jewel [3] ×2, Mighty Jewel [2] ×2, Protection Jewel [1] ×3, Tenderizer Jewel [3], Sane Jewel [1] ×2. Core skills: Artillery 3, Load Shells 2, Weakness Exploit 5, Agitator 5, Antivirus 3, Guard 3, Divine Blessing 3, plus Black Eclipse I (Gore Magala's Tyranny).
G. Abiding Gawain with Artillery Jewel III [3], Magazine/Ironwall Jwl [3], Shield Jewel [1]; Dahaad Shardhelm α, Arkvulcan Mail β, G. Arkveld Vambraces β, Gore Coil β, Gore Greaves β; Challenger Charm III; Rocksteady Mantle. That reaches Artillery 3, Load Shells 2, Weakness Exploit 5, Agitator 5 with Black Eclipse I.
Any monster. A Charge Blade build with no Gogma Artian weapon, no rolled charm and no transcended slots, meant for farming the endgame gear: G. Abiding Gawain with impact phials and Artillery 3, Black Eclipse from two Gore pieces with Antivirus 3, and Weakness Exploit 5 with Agitator 5 and Maximum Might 2 for affinity.
Nothing depends on luck: no Gogma Artian roll, no rolled charm and no transcended slots. Darcblade transcends the Gore pieces only for defense, which does not change the build.
Impact phials with Artillery work on any monster because they ignore hitzones. Element phials hit harder when you match a weakness, so keep the Rathalos version for monsters weak to fire.
It is adapted from Darcblade's video "BEST OF THE BEST CHARGE BLADE BUILDS : MONSTER HUNTER WILDS", re-fitted to the game data on this site: every piece, jewel and skill total above is checked against the database, and the swaps list what was changed and why.
Charge Blade is S tier on the weapon tier list. This is one of 11 Charge Blade builds on the site, each tuned for a different target.
Mutual Hostility II from three Gogmazios pieces, Coalescence 3 fed by Bubbly Dance.
Coalescence 3 · Load Shells 2 · Rapid Morph 3
Impact phials with Artillery 3, Black Eclipse, Binding Counter and Lord's Soul Guts.
Artillery 3 · Load Shells 2 · Critical Boost 3
Hasten Recovery II, Super Recovery and Recovery Speed 3 on an element-phial Gogma Artian.
Recovery Speed 3 · Recovery Up 3 · Load Shells 2