A near-immortal element-phial Charge Blade build: Hasten Recovery II heals you as you attack, Super Recovery I from two Numinous pieces keeps the whole health bar regenerating, and Recovery Speed 3 with Recovery Up 3 speeds every tick, while Flayer 5, Weakness Exploit 4 and Agitator 5 keep the damage up on soft hitzones.
Promised Abyss with Element focus (element phials), upgraded to its Gogma form. Any element works: Darcblade carries a water one with the Stream versions of the three jewels.
RolledArkveld's Hunger1Scaling Prowess1
Set skill: Arkveld's Hunger (the fourth Arkveld piece)
Group skill: Scaling Prowess (filler, any roll works)
Fight without sheathing to heal: Hasten Recovery II returns health on every exchange, Super Recovery lets the bar climb past the red portion, and Recovery Speed quadruples the red-portion recovery. Stay on the monster's softest parts, since Flayer 5 and Weakness Exploit 4 only work at hitzone 45 or more. Taking an elemental hit is not all bad: Elemental Absorption 3 from the Arkvulcan coil grants elemental attack and resistance to that element for a while. Power Prolonger 3 keeps shield, sword and axe charges up longer, Razor Sharp 3 protects the short white sharpness and Rapid Morph 3 speeds every morph. The build has no guard or mobility skills, so it can feel static.
Synergies
Why each skill is in the set
01Hasten Recovery II4 pts
Hasten Recovery II: healing by attacking
Three Arkvulcan γ pieces and the Arkveld's Hunger roll reach four points: Hasten Recovery II regenerates health as you keep attacking. The amount varies by weapon; the Charge Blade's steady hit rate suits it.
02Super Recovery I2 pts
Super Recovery past the red portion
Numinous Crown β and Numinous Shroud β carry Zoh Shia's Pulse. Super Recovery I lets the health gauge keep slowly recovering up to its maximum even with no red portion left, so chip damage comes back on its own.
Recovery Speed 3 (one point on the crown, two Recovery jewels) quadruples how fast the red portion heals. Three Medicine jewels give Recovery Up 3, which raises every heal: potions, Hasten Recovery and Super Recovery included.
04Guts (Tenacity)3 pts
Lord's Soul Guts from the Arkvulcan γ pieces
The three Arkvulcan γ pieces carry Lord's Soul: attack up and defense down until a lethal hit, which you survive once; afterwards defense and resistances go up instead.
05FlayerWeakness ExploitAgitator
Flayer 5 and Weakness Exploit 4 for damage
The Arkvulcan γ vambraces, coil and greaves give Flayer 5 with no jewel. Weakness Exploit 4 comes from the vambraces, one Tenderizer jewel and the charm, and two Challenger jewels take Agitator to 5. Flayer and Weakness Exploit need soft hitzones, which is why the build is filed under soft skin.
Swaps
If you are missing a piece
Zoh Shia's Pulse on the weapon instead of Arkveld's Hunger flips the build to Super Recovery II and Hasten Recovery I: more passive healing, less healing from attacking.
Water version: Rzr Sharp/Stream Jwl, Quickswitch/Stream Jwl and Enhancer/Stream Jwl on a water Promised Abyss.
No charm with Load Shells: Magazine/Expert Jwl in place of Enhancer/Frost Jwl, and a Recovery Charm III to free the three Medicine jewel slots for Protection jewels.
Weakness Exploit and Divine Blessing depend on your charm; the Chain and Mighty jewels are the ones to move if you need to fix either.
Source
Credit
Build by Darcblade, adapted and re-fitted to the database.
Updated · Ver. 1.042 · gear data from wilds.mhdb.io · build adapted from Darcblade
A near-immortal element-phial Charge Blade build: Hasten Recovery II heals you as you attack, Super Recovery I from two Numinous pieces keeps the whole health bar regenerating, and Recovery Speed 3 with Recovery Up 3 speeds every tick, while Flayer 5, Weakness Exploit 4 and Agitator 5 keep the damage up on soft hitzones.
Hasten Recovery II (Arkveld's Hunger, 4 pts), Super Recovery I (Zoh Shia's Pulse, 2 pts), Guts (Tenacity) (Lord's Soul, 3 pts)
Source
Darcblade, "BEST OF THE BEST CHARGE BLADE BUILDS : MONSTER HUNTER WILDS"
FAQ · 6 questions
Health Regen Charge Blade FAQ
01
What gear does the Health Regen Charge Blade build use?
Promised Abyss with Rzr Sharp/Frost Jwl [3], Quickswitch/Frost Jwl [3], Enhancer/Frost Jwl [3]; Numinous Crown β, Numinous Shroud β, Arkvulcan Vambraces γ, Arkvulcan Coil γ, Arkvulcan Greaves γ; Historical Charm; Rocksteady Mantle. That reaches Recovery Speed 3, Recovery Up 3, Load Shells 2, Flayer 5 with Hasten Recovery II, Super Recovery I, Guts (Tenacity).
02
When should I use the Health Regen Charge Blade build?
Soft skin · HZV 45+. A near-immortal element-phial Charge Blade build: Hasten Recovery II heals you as you attack, Super Recovery I from two Numinous pieces keeps the whole health bar regenerating, and Recovery Speed 3 with Recovery Up 3 speeds every tick, while Flayer 5, Weakness Exploit 4 and Agitator 5 keep the damage up on soft hitzones.
03
Is the health regen build good for damage?
Yes, as long as you match the element: Agitator 5, Flayer 5 and Weakness Exploit 4 are damage skills, and the healing means you almost never stop attacking to drink a potion.
04
Which charm does it need?
A rolled charm with Load Shells 2. Darcblade's is a Historical Charm with Load Shells 2, Weakness Exploit 1 and two level 1 slots, which hold Protection jewels.
05
Where does the Health Regen Charge Blade build come from?
It is adapted from Darcblade's video "BEST OF THE BEST CHARGE BLADE BUILDS : MONSTER HUNTER WILDS", re-fitted to the game data on this site: every piece, jewel and skill total above is checked against the database, and the swaps list what was changed and why.
06
Is Charge Blade good in Ver. 1.042?
Charge Blade is S tier on the weapon tier list. This is one of 11 Charge Blade builds on the site, each tuned for a different target.