
- Attack
- 286
- Affinity
- 0%
- Element
- None
- Slots
- 3-2-1
Weapon skills
Decorations
Szelatya Clairgun, the end of the Rey Dau tree. Bowgun mods: Pierce Ammo Magazine, Rapid-Fire Mod and Adhesive Ammo.
Monster Hunter Wilds · Light Bowgun build
Updated · Ver. 1.042 · Before HR 100 · Progression · A tier weapon
A budget Pierce Light Bowgun build with no Gogma Artian weapon, rolled charm or arch-tempered gear: Szelatya Clairgun (Pierce 3 with rapid fire) with Piercing Shots and Ballistics 3, two Gore β pieces for Black Eclipse, and Weakness Exploit 5, Agitator 5, Divine Blessing 3 and Antivirus 3 from armor and jewels.


Priority 1
Weakness Exploit
5/5
Priority 2
Agitator
5/5
Priority 3
Piercing Shots
1/1
Priority 4
Ballistics
3/3
Priority 5
Antivirus
3/3
Priority 6
Divine Blessing
3/3
Set bonus
Black Eclipse I · 2 pts
Mantle
Corrupted Mantle (or Rocksteady Mantle for safety)

Weapon skills
Decorations
Szelatya Clairgun, the end of the Rey Dau tree. Bowgun mods: Pierce Ammo Magazine, Rapid-Fire Mod and Adhesive Ammo.





Charm
Stand where Pierce ammo travels the length of the monster and keep it inside critical distance: each bullet hits several hitzones, which is why Pierce is so strong on long monsters like Fulgur Anjanath and weaker on compact ones. Black Eclipse infects you with the Frenzy; keep shooting to overcome it for Antivirus's +10% affinity. Agitator 5 turns on when the monster enrages, Divine Blessing 3 takes the edge off hits, and Evade Extender 2 helps you reposition. It is the set Darcblade recommends for getting into endgame and farming the gear the other builds need.
Szelatya Clairgun fires level 3 Pierce ammo in rapid-fire bursts, three per magazine: the best Pierce ammo on any crafted Light Bowgun, shared only with Expiating Caius from the Arkveld tree. Piercing Shots 1 and Ballistics 3 (critical range extended and its power boosted) come from the weapon jewels; Slugger 1 and Opening Shot 2 come built into the bowgun.
Dahaad Shardhelm α, Arkvulcan Mail β and G. Arkveld Vambraces β carry four points of Weakness Exploit between them, so one Tenderizer Jewel finishes it. Pierce ammo runs through several hitzones, so at least one of them is usually a weak point.
Challenger Charm III gives Agitator 3, the helm adds one and two Challenger Jewels take it past the cap of 5: +20 attack and +15% affinity while the monster is enraged. The extra point is why a Challenger Charm II is enough.
Gore Coil β and Gore Greaves β make two points of Gore Magala's Tyranny for Black Eclipse I, which infects you with the Frenzy. Antivirus 3 (the greaves plus two Sane Jewels) helps you overcome it and grants +10% affinity when you do.
Valkyrie Flame (Rathian tree), Darcblade's secondary, takes the same Pierce, Precise II and Precise jewels: Tetrad Shot 3 and Poison Duration Up replace Opening Shot and Slugger. Use a Pierce Ammo Powder, Pierce Magazine and Adhesive Ammo on it.
Challenger Charm II is enough: with it the two Challenger Jewels land Agitator exactly on 5. Early on, with only one Challenger Jewel, you sit at Agitator 4 or 5 depending on the charm.
Spread ammo: Rebel Stopper (Seregios, Spread 3 with rapid fire) and a Spread Jewel. Normal ammo: Wahnschleuder (Gore Magala, Normal 3 with rapid fire) and a Forceshot Jewel.
In a group, swap the Growth Jewel for a Shockproof Jewel.
Build by Darcblade, adapted and re-fitted to the database.
Updated · Ver. 1.042 · gear data from wilds.mhdb.io · build adapted from Darcblade
A budget Pierce Light Bowgun build with no Gogma Artian weapon, rolled charm or arch-tempered gear: Szelatya Clairgun (Pierce 3 with rapid fire) with Piercing Shots and Ballistics 3, two Gore β pieces for Black Eclipse, and Weakness Exploit 5, Agitator 5, Divine Blessing 3 and Antivirus 3 from armor and jewels.
Loadout: Szelatya Clairgun (Pierce Jewel [3], Precise Jewel II [2], Precise Jewel [1]); Dahaad Shardhelm α, Arkvulcan Mail β, G. Arkveld Vambraces β, Gore Coil β, Gore Greaves β; Challenger Charm III; Corrupted Mantle (or Rocksteady Mantle for safety); armor jewels Growth Jewel [1], Challenger Jewel [3] ×2, Jumping Jewel [2] ×2, Protection Jewel [1] ×3, Tenderizer Jewel [3], Sane Jewel [1] ×2. Core skills: Weakness Exploit 5, Agitator 5, Piercing Shots 1, Ballistics 3, Antivirus 3, Divine Blessing 3, plus Black Eclipse I (Gore Magala's Tyranny).
Szelatya Clairgun with Pierce Jewel [3], Precise Jewel II [2], Precise Jewel [1]; Dahaad Shardhelm α, Arkvulcan Mail β, G. Arkveld Vambraces β, Gore Coil β, Gore Greaves β; Challenger Charm III; Corrupted Mantle (or Rocksteady Mantle for safety). That reaches Weakness Exploit 5, Agitator 5, Piercing Shots 1, Ballistics 3 with Black Eclipse I.
Any monster. A budget Pierce Light Bowgun build with no Gogma Artian weapon, rolled charm or arch-tempered gear: Szelatya Clairgun (Pierce 3 with rapid fire) with Piercing Shots and Ballistics 3, two Gore β pieces for Black Eclipse, and Weakness Exploit 5, Agitator 5, Divine Blessing 3 and Antivirus 3 from armor and jewels.
Yes. Darcblade builds it from gear available before Hunter Rank 100, with no arch-tempered pieces, no Gogma Artian weapon and no rolled charm. Transcending the pieces only adds defense here; it does not change the build.
Pierce ammo hits several hitzones per shot, so it does well against almost any monster without caring about elemental weaknesses, and it is best against long monsters. Normal or Spread ammo work too with a different bowgun and one jewel swap.
It is adapted from Darcblade's video "BEST OF THE BEST LIGHT BOWGUN BUILDS : MONSTER HUNTER WILDS", re-fitted to the game data on this site: every piece, jewel and skill total above is checked against the database, and the swaps list what was changed and why.
Light Bowgun is A tier on the weapon tier list. This is one of 4 Light Bowgun builds on the site, each tuned for a different target.
Mutual Hostility II, Bubbly Dance into Coalescence 3 and Weakness Exploit 5, any element.
Weakness Exploit 5 · Fire Attack 3 · Coalescence 3
Four Arkveld γ pieces, Black Eclipse, Flayer 5 and Burst 5 for Normal, Pierce or Spread.
Weakness Exploit 5 · Burst 5 · Flayer 5
Burst Boost II, Burst 5, Weakness Exploit 5 and Evade Window 5 for solo element ammo.
Burst 5 · Weakness Exploit 5 · Thunder Attack 3