Growth Jewel [1]
Armor decoration · Ver. 1.042 ·
Self-Improvement
Lv 1
Max Lv 1
Slot
Lv 1
Fits armor Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Growth Jewel [1] is a level 1 armor decoration (rarity 3) granting Self-Improvement 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Self-Improvement skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Self-Improvement
Lv 1 / 1OffenseAttack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.)
- Lv 1Activates skill effect.this jewel
Fits in
Level 1+ armor slots
Growth Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Growth Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Builds using Growth Jewel
- Binding Gore Charge BladeCharge Blade×1
- Gogmazios Coalescence Light BowgunLight Bowgun×1
- Budget Pierce Light BowgunLight Bowgun×1
Explore
Growth Jewel [1] FAQ
What does Growth Jewel [1] do in Monster Hunter Wilds?
Growth Jewel [1] grants Self-Improvement Lv 1 (Activates skill effect). Self-Improvement is already at its maximum level 1.
Which slots does Growth Jewel [1] fit in?
Growth Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Growth Jewel [1]?
Growth Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
