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Monster Hunter Wilds · Gunlance build

Health Regen Gunlance Sep 2026

Updated · Ver. 1.042 · HR 100+ · Comfort · S tier weapon

A comfortable all-round Gunlance build: Hasten Recovery II from three Arkveld γ pieces and the weapon roll, Super Recovery from two Numinous β pieces, Recovery Speed 3 and Recovery Up 3 keep your health refilling, while Offensive Guard 3, Artillery 3, Agitator 5 and Flayer 5 carry the damage.

Arkveld γ armor set, the core of the Health Regen Gunlance build
Auguring Omen, the Gunlance of the Health Regen Gunlance build
Attack
460
-10% affinity
Element
Fire
Chosen at the bench
Defense
440
Base 340, fully upgraded
Artillery
Lv 3
Max Lv 3
Set bonus
Hasten Recovery II
Arkveld's Hunger · 4 pts

Core skills

  1. Priority 1

    Artillery

    3/3

  2. Priority 2

    Load Shells

    2/2

  3. Priority 3

    Offensive Guard

    3/3

  4. Priority 4

    Guard

    3/3

  5. Priority 5

    Guard Up

    3/3

  6. Priority 6

    Agitator

    5/5

  7. Priority 7

    Flayer

    5/5

  8. Priority 8

    Recovery Speed

    3/3

  9. Priority 9

    Recovery Up

    3/3

Set bonus

Hasten Recovery II · 4 pts

Group bonus

Guts (Tenacity) · 4 pts

Set bonus

Super Recovery I · 2 pts

Mantle

Rocksteady Mantle

Full loadout

WeaponAuguring Omen render
Attack
460
Affinity
-10%
Element
Fire
Chosen at the bench
Slots
3-3-3

Sharpness

Auguring Omen forged from one element infusion and three attack infusions, attack focus (normal shells), upgraded to its Gogma form. Any element works; Darcblade shows a fire one and a dragon one.

RolledArkveld's Hunger1Lord's Soul1

  • Set skill: Arkveld's Hunger (the fourth Arkveld piece)
  • Group skill: Lord's Soul (the fourth Lord's Soul point)
  • Sharpness EX
  • Affinity Boost EX
  • Attack Boost II and III
  • Element Boost EX
MantleRocksteady Mantle

How to play it

Stay on the monster: Hasten Recovery heals you as you keep attacking, and Super Recovery with Recovery Speed 3 refills the whole bar over time, so you rarely back out to drink a potion. Time a perfect guard (block just as the attack lands) for the Offensive Guard attack bonus, but fall back to a normal guard against long attack strings. Shelling does close to half the damage and cannot crit, which is why the build takes Artillery 3 rather than affinity skills. The element does not matter here: Darcblade suggests a paralysis or poison Gunlance for a universal version, as long as the set bonuses stay.

Synergies

  1. Hasten Recovery II4 ptsRecovery Up

    Hasten Recovery II rewards aggression

    Arkvulcan Vambraces, Coil and Greaves γ plus the Arkveld's Hunger roll make four points: you regenerate health as you keep attacking the monster, and Recovery Up 3 makes each heal bigger.

  2. Super Recovery I2 ptsRecovery Speed

    Super Recovery and Recovery Speed 3

    Numinous Crown β and Shroud β each carry Zoh Shia's Pulse, so health keeps recovering past the red portion. Recovery Speed 3 (the crown plus two Recovery jewels) quadruples that heal-over-time speed.

  3. Offensive GuardGuard Up

    Offensive Guard 3 on every weapon jewel

    Three Guardian/Ironwall jewels give Offensive Guard 3, +15% attack after a perfect guard, and Guard 3 together with Shield/Ironwall. Guard Up 3 lets you block unblockable attacks, except scripted ones.

  4. Lord's Soul from three Arkvulcan pieces

    The three Arkvulcan γ pieces and the weapon roll carry Lord's Soul: more attack and less defence until it lets you survive one lethal hit, then the attack bonus turns into extra defence and elemental resistance.

  5. Flayer

    Flayer 5 opens wounds for the party

    Arkvulcan Vambraces, Coil and Greaves γ add up to Flayer 5: wounds open much more easily and the skill adds bursts of non-elemental damage, worth around 400 at a time. Easy wounds also let the party stagger or topple the monster with Focus Strikes.

Swaps

  • The charm is a random roll (Artillery 3, Earplugs 1, Marathon Runner 1, slots 1-1). Any rolled charm with Artillery 3 works, ideally with Recovery Up 2 too; without one, Artillery has to come from weapon jewels.

  • Any Auguring Omen works as long as it rolls Arkveld's Hunger and Lord's Soul; for a universal element, Darcblade suggests paralysis or poison.

  • The Sheath jewel (Quick Sheathe 1) is optional; Elemental Absorption 3 from the Arkvulcan coil is a by-product.

Source

Health Regen Gunlance Build Summary · MH Wilds Gunlance Comfort

Updated · Ver. 1.042 · gear data from wilds.mhdb.io · build adapted from Darcblade

A comfortable all-round Gunlance build: Hasten Recovery II from three Arkveld γ pieces and the weapon roll, Super Recovery from two Numinous β pieces, Recovery Speed 3 and Recovery Up 3 keep your health refilling, while Offensive Guard 3, Artillery 3, Agitator 5 and Flayer 5 carry the damage.

Loadout: Auguring Omen (Guardian/Ironwall Jwl [3], Magazine/Ironwall Jwl [3], Shield/Ironwall Jwl [3]); Numinous Crown β, Numinous Shroud β, Arkvulcan Vambraces γ, Arkvulcan Coil γ, Arkvulcan Greaves γ; Secret Charm; Rocksteady Mantle; armor jewels Challenger Jewel [3] ×2, Jumping Jewel [2] ×3, Sheath Jewel [1], Recovery Jewel [1] ×2, Medicine Jewel [1] ×3, Chain Jewel [3] ×2. Core skills: Artillery 3, Load Shells 2, Offensive Guard 3, Guard 3, Guard Up 3, Agitator 5, Flayer 5, Recovery Speed 3, Recovery Up 3, plus Hasten Recovery II (Arkveld's Hunger) and Guts (Tenacity) (Lord's Soul) and Super Recovery I (Zoh Shia's Pulse).

Weapon
Auguring Omen (Gunlance, R8, Fire)
Attack / affinity
460 / -10%
Main armor set
Arkveld γ
Charm
Secret Charm
Mantle
Rocksteady Mantle
Target
Any monster
Unlocks at
HR 100+
Defense
340 base, 440 fully upgraded
Set and group bonuses
Hasten Recovery II (Arkveld's Hunger, 4 pts), Guts (Tenacity) (Lord's Soul, 4 pts), Super Recovery I (Zoh Shia's Pulse, 2 pts)
Source
Darcblade, "BEST ENDGAME GUNLANCE BUILDS : MONSTER HUNTER WILDS"
FAQ · 6 questions

Health Regen Gunlance FAQ

What gear does the Health Regen Gunlance build use?

Auguring Omen with Guardian/Ironwall Jwl [3], Magazine/Ironwall Jwl [3], Shield/Ironwall Jwl [3]; Numinous Crown β, Numinous Shroud β, Arkvulcan Vambraces γ, Arkvulcan Coil γ, Arkvulcan Greaves γ; Secret Charm; Rocksteady Mantle. That reaches Artillery 3, Load Shells 2, Offensive Guard 3, Guard 3 with Hasten Recovery II, Guts (Tenacity), Super Recovery I.

When should I use the Health Regen Gunlance build?

Any monster. A comfortable all-round Gunlance build: Hasten Recovery II from three Arkveld γ pieces and the weapon roll, Super Recovery from two Numinous β pieces, Recovery Speed 3 and Recovery Up 3 keep your health refilling, while Offensive Guard 3, Artillery 3, Agitator 5 and Flayer 5 carry the damage.

Is Offensive Guard worth it on a Gunlance?

Yes if you can land perfect guards: it adds 15% attack after a block timed as the attack lands. Darcblade warns it is risky against monsters with long attack strings, where a normal guard is safer.

Why not more affinity?

Shelling and Wyvern's Fire deal fixed damage that cannot crit, so Darcblade only takes the two points of Weakness Exploit the Arkvulcan pieces already give and spends the jewels on Artillery, guard and recovery skills.

Where does the Health Regen Gunlance build come from?

It is adapted from Darcblade's video "BEST ENDGAME GUNLANCE BUILDS : MONSTER HUNTER WILDS", re-fitted to the game data on this site: every piece, jewel and skill total above is checked against the database, and the swaps list what was changed and why.

Is Gunlance good in Ver. 1.042?

Gunlance is S tier on the weapon tier list. This is one of 4 Gunlance builds on the site, each tuned for a different target.

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