Draw Jewel III [3]
Weapon decoration · Ver. 1.042 ·
Critical Draw
Lv 3
Max Lv 3
Slot
Lv 3
Weapon Lv 3 only
Sell value
250 z
Zenny
Rarity
5
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Draw Jewel III [3] is a level 3 weapon decoration (rarity 5) granting Critical Draw 3. It fits any weapon slot of level 3.
A decoration that grants the Critical Draw skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Critical Draw
Lv 3 / 3AffinityIncreases affinity when performing draw attacks. (Not effective while riding.)
- Lv 1Affinity +50%
- Lv 2Affinity +75%
- Lv 3Affinity +100%this jewel
Also onDraw Jewel II [2], Draw Jewel [1], Charge Up/Draw Jwl [3], Flight/Draw Jewel [3] and 4 more
Fits in
Level 3 weapon slots only
Draw Jewel III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
Draw Jewel III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Draw Jewel III [3] FAQ
What does Draw Jewel III [3] do in Monster Hunter Wilds?
Draw Jewel III [3] grants Critical Draw Lv 3 (Affinity +100%). Critical Draw is already at its maximum level 3.
Which slots does Draw Jewel III [3] fit in?
Draw Jewel III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
How do you get Draw Jewel III [3]?
Draw Jewel III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
