Draw Jewel [1]
Weapon decoration · Ver. 1.042 ·
Critical Draw
Lv 1
Max Lv 3
Slot
Lv 1
Fits weapon Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Draw Jewel [1] is a level 1 weapon decoration (rarity 3) granting Critical Draw 1. It fits any weapon slot of level 1 or higher.
A decoration that grants the Critical Draw skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Critical Draw
Lv 1 / 3AffinityIncreases affinity when performing draw attacks. (Not effective while riding.)
- Lv 1Affinity +50%this jewel
- Lv 2Affinity +75%
- Lv 3Affinity +100%
Also onDraw Jewel III [3], Draw Jewel II [2], Charge Up/Draw Jwl [3], Flight/Draw Jewel [3] and 4 more
Fits in
Level 1+ weapon slots
Draw Jewel [1] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 1 slot or higher (level 1, 2, 3). Every weapon page lists its slot sizes as ①②③.
Draw Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Draw Jewel [1] FAQ
What does Draw Jewel [1] do in Monster Hunter Wilds?
Draw Jewel [1] grants Critical Draw Lv 1 (Affinity +50%). Critical Draw caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Draw Jewel [1] fit in?
Draw Jewel [1] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 1 slot or higher (level 1, 2, 3). Every weapon page lists its slot sizes as ①②③.
How do you get Draw Jewel [1]?
Draw Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
