Paralyzer Jwl III [3]
Weapon decoration · Ver. 1.042 ·
Paralysis Attack
Lv 3
Max Lv 3
Slot
Lv 3
Weapon Lv 3 only
Sell value
250 z
Zenny
Rarity
5
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Paralyzer Jwl III [3] is a level 3 weapon decoration (rarity 5) granting Paralysis Attack 3. It fits any weapon slot of level 3.
A decoration that grants the Paralysis Attack skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Paralysis Attack
Lv 3 / 3ElementIncreases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)
- Lv 1Paralysis buildup +5% Bonus: +10
- Lv 2Paralysis buildup +10% Bonus: +20
- Lv 3Paralysis buildup +20% Bonus: +50this jewel
Fits in
Level 3 weapon slots only
Paralyzer Jwl III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
Paralyzer Jwl III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Builds using Paralyzer Jwl III
- Support Healer Sword & ShieldSword & Shield×1
Explore
Paralyzer Jwl III [3] FAQ
What does Paralyzer Jwl III [3] do in Monster Hunter Wilds?
Paralyzer Jwl III [3] grants Paralysis Attack Lv 3 (Paralysis buildup +20% Bonus: +50). Paralysis Attack is already at its maximum level 3.
Which slots does Paralyzer Jwl III [3] fit in?
Paralyzer Jwl III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
How do you get Paralyzer Jwl III [3]?
Paralyzer Jwl III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
