Charge/ KO Jewel [3]
Weapon decoration · Ver. 1.042 ·
Charge Master
Lv 3
Max Lv 3
Slugger
Lv 1
Max Lv 3
Slot
Lv 3
Weapon Lv 3 only
Sell value
350 z
Zenny
Monster Hunter Wilds · Ver. 1.042
Charge/KO Jewel [3] is a level 3 weapon decoration (rarity 7) granting Charge Master 3 and Slugger 1. It fits any weapon slot of level 3.
A decoration that grants the Charge Master and Slugger skills.
Data verified · Source: wilds.mhdb.io
Skills granted
Charge Master
Lv 3 / 3ElementIncreases element power and status buildup for charged attacks.
- Lv 1Slightly increases elemental attack and status buildup for charged attacks.
- Lv 2Increases elemental attack and status buildup for charged attacks.
- Lv 3Greatly increases elemental attack and status buildup for charged attacks.this jewel
Also onCharge Jewel III [3], Charge/Handicraft Jwl [3], Charge Jewel II [2], Charge Jewel [1]
Slugger
Lv 1 / 3OffenseMakes it easier to stun monsters.
- Lv 1Stun power +20%this jewel
- Lv 2Stun power +30%
- Lv 3Stun power +40%
Also onKO Jewel III [3], KO Jewel II [2], KO Jewel [1], Blaze/KO Jewel [3] and 14 more
Fits in
Level 3 weapon slots only
Charge/KO Jewel [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
Charge/KO Jewel [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 7; this rarity needs tempered materials and drops from stronger tempered monsters.
Explore
Charge/KO Jewel [3] FAQ
What does Charge/KO Jewel [3] do in Monster Hunter Wilds?
Charge/KO Jewel [3] grants Charge Master Lv 3 (Greatly increases elemental attack and status buildup for charged attacks) and Slugger Lv 1 (Stun power +20%). Charge Master is already at its maximum level 3. Slugger caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Charge/KO Jewel [3] fit in?
Charge/KO Jewel [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
How do you get Charge/KO Jewel [3]?
Charge/KO Jewel [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 7; this rarity needs tempered materials and drops from stronger tempered monsters.
