Opener/ Ironwall Jwl [3]
Weapon decoration · Ver. 1.042 ·
Guard
Lv 1
Max Lv 3
Opening Shot
Lv 3
Max Lv 3
Slot
Lv 3
Weapon Lv 3 only
Sell value
350 z
Zenny
Monster Hunter Wilds · Ver. 1.042
Opener/Ironwall Jwl [3] is a level 3 weapon decoration (rarity 7) granting Guard 1 and Opening Shot 3. It fits any weapon slot of level 3.
A decoration that grants the Opening Shot and Guard skills.
Data verified · Source: wilds.mhdb.io
Skills granted
Guard
Lv 1 / 3UtilityReduces knockbacks and stamina depletion when guarding.
- Lv 1Slightly decreases the impact of attacks and reduces stamina depletion by 15%.this jewel
- Lv 2Decreases the impact of attacks and reduces stamina depletion by 30%.
- Lv 3Greatly decreases the impact of attacks and reduces stamina depletion by 50%.
Also onIronwall Jewel III [3], Ironwall Jewel II [2], Ironwall Jewel [1], Bandolier/Ironwall Jwl [3] and 15 more
Opening Shot
Lv 3 / 3AmmoIncreases the bowgun's reload speed and increases the power of bullets when fully loaded.
- Lv 1Moderately increases bowgun reload speed and attack power of ammo when certain conditions are met.
- Lv 2Increases bowgun reload speed and attack power of ammo when certain conditions are met.
- Lv 3Greatly increases bowgun reload speed and attack power of ammo when certain conditions are met.this jewel
Also onOpener Jewel III [3], Opener/Blaze Jewel [3], Opener/Bolt Jewel [3], Opener/Dragon Jewel [3] and 10 more
Fits in
Level 3 weapon slots only
Opener/Ironwall Jwl [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
Opener/Ironwall Jwl [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 7; this rarity needs tempered materials and drops from stronger tempered monsters.
Explore
Opener/Ironwall Jwl [3] FAQ
What does Opener/Ironwall Jwl [3] do in Monster Hunter Wilds?
Opener/Ironwall Jwl [3] grants Guard Lv 1 (Slightly decreases the impact of attacks and reduces stamina depletion by 15%) and Opening Shot Lv 3 (Greatly increases bowgun reload speed and attack power of ammo when certain conditions are met). Guard caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations. Opening Shot is already at its maximum level 3.
Which slots does Opener/Ironwall Jwl [3] fit in?
Opener/Ironwall Jwl [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
How do you get Opener/Ironwall Jwl [3]?
Opener/Ironwall Jwl [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 7; this rarity needs tempered materials and drops from stronger tempered monsters.
