Guardian Jewel III [3]
Weapon decoration · Ver. 1.042 ·
Offensive Guard
Lv 3
Max Lv 3
Slot
Lv 3
Weapon Lv 3 only
Sell value
250 z
Zenny
Rarity
5
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Guardian Jewel III [3] is a level 3 weapon decoration (rarity 5) granting Offensive Guard 3. It fits any weapon slot of level 3.
A decoration that grants the Offensive Guard skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Offensive Guard
Lv 3 / 3AttackTemporarily increases attack power after executing a perfectly-timed guard.
- Lv 1Attack +5% while active.
- Lv 2Attack +10% while active.
- Lv 3Attack +15% while active.this jewel
Also onGuardian/Blaze Jwl [3], Guardian/Bolt Jwl [3], Guardian/Dragon Jwl [3], Guardian/Frost Jwl [3] and 10 more
Fits in
Level 3 weapon slots only
Guardian Jewel III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
Guardian Jewel III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Guardian Jewel III [3] FAQ
What does Guardian Jewel III [3] do in Monster Hunter Wilds?
Guardian Jewel III [3] grants Offensive Guard Lv 3 (Attack +15% while active). Offensive Guard is already at its maximum level 3.
Which slots does Guardian Jewel III [3] fit in?
Guardian Jewel III [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.
How do you get Guardian Jewel III [3]?
Guardian Jewel III [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
