Guardian Jewel [1]
Weapon decoration · Ver. 1.042 ·
Offensive Guard
Lv 1
Max Lv 3
Slot
Lv 1
Fits weapon Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Guardian Jewel [1] is a level 1 weapon decoration (rarity 3) granting Offensive Guard 1. It fits any weapon slot of level 1 or higher.
A decoration that grants the Offensive Guard skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Offensive Guard
Lv 1 / 3AttackTemporarily increases attack power after executing a perfectly-timed guard.
- Lv 1Attack +5% while active.this jewel
- Lv 2Attack +10% while active.
- Lv 3Attack +15% while active.
Also onGuardian Jewel III [3], Guardian/Blaze Jwl [3], Guardian/Bolt Jwl [3], Guardian/Dragon Jwl [3] and 10 more
Fits in
Level 1+ weapon slots
Guardian Jewel [1] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 1 slot or higher (level 1, 2, 3). Every weapon page lists its slot sizes as ①②③.
Guardian Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Guardian Jewel [1] FAQ
What does Guardian Jewel [1] do in Monster Hunter Wilds?
Guardian Jewel [1] grants Offensive Guard Lv 1 (Attack +5% while active). Offensive Guard caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Guardian Jewel [1] fit in?
Guardian Jewel [1] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 1 slot or higher (level 1, 2, 3). Every weapon page lists its slot sizes as ①②③.
How do you get Guardian Jewel [1]?
Guardian Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
