Blunt Jewel [1]
Weapon decoration · Ver. 1.042 ·
Bludgeoner
Lv 1
Max Lv 3
Slot
Lv 1
Fits weapon Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Blunt Jewel [1] is a level 1 weapon decoration (rarity 3) granting Bludgeoner 1. It fits any weapon slot of level 1 or higher.
A decoration that grants the Bludgeoner skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Bludgeoner
Lv 1 / 3SharpnessIncreases damage dealt when your weapon sharpness is low.
- Lv 1+5% damage dealt when your sharpness gauge is yellow or lower.this jewel
- Lv 2+10% damage dealt when your sharpness gauge is yellow or lower.
- Lv 3+10% damage dealt when your sharpness gauge is green or lower.
Fits in
Level 1+ weapon slots
Blunt Jewel [1] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 1 slot or higher (level 1, 2, 3). Every weapon page lists its slot sizes as ①②③.
Blunt Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Blunt Jewel [1] FAQ
What does Blunt Jewel [1] do in Monster Hunter Wilds?
Blunt Jewel [1] grants Bludgeoner Lv 1 (+5% damage dealt when your sharpness gauge is yellow or lower). Bludgeoner caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Blunt Jewel [1] fit in?
Blunt Jewel [1] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 1 slot or higher (level 1, 2, 3). Every weapon page lists its slot sizes as ①②③.
How do you get Blunt Jewel [1]?
Blunt Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
