Water Res Jewel [1]
Armor decoration · Ver. 1.042 ·
Water Resistance
Lv 1
Max Lv 3
Slot
Lv 1
Fits armor Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Water Res Jewel [1] is a level 1 armor decoration (rarity 3) granting Water Resistance 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Water Resistance skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Water Resistance
Lv 1 / 3DefenseIncreases water resistance. Also improves defense at higher levels.
- Lv 1Water resistance +6this jewel
- Lv 2Water resistance +12
- Lv 3Water resistance +20 Defense +10
Fits in
Level 1+ armor slots
Water Res Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Water Res Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Water Res Jewel [1] FAQ
What does Water Res Jewel [1] do in Monster Hunter Wilds?
Water Res Jewel [1] grants Water Resistance Lv 1 (Water resistance +6). Water Resistance caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Water Res Jewel [1] fit in?
Water Res Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Water Res Jewel [1]?
Water Res Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
