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Paracoat Jewel [3] icon, level 3 weapon decoration

Paracoat Jewel [3]

Weapon decoration · Ver. 1.042 ·

Rarity 5Lv 3 weaponAmmo

Para Functionality

Lv 1

Max Lv 1

Slot

Lv 3

Weapon Lv 3 only

Sell value

250 z

Zenny

Rarity

5

High-rank melding

Monster Hunter Wilds · Ver. 1.042

Paracoat Jewel [3] is a level 3 weapon decoration (rarity 5) granting Para Functionality 1. It fits any weapon slot of level 3.

A decoration that grants the Para Functionality skill.

Data verified · Source: wilds.mhdb.io

Skill granted

Para Functionality

Lv 1 / 1Ammo

Allows you to apply paralysis coatings.

  1. Lv 1Lets you use paralysis coatings.this jewel

Fits in

123

Level 3 weapon slots only

Paracoat Jewel [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.

Paracoat Jewel [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.

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FAQ · 3 questions

Paracoat Jewel [3] FAQ

What does Paracoat Jewel [3] do in Monster Hunter Wilds?

Paracoat Jewel [3] grants Para Functionality Lv 1 (Lets you use paralysis coatings). Para Functionality is already at its maximum level 1.

Which slots does Paracoat Jewel [3] fit in?

Paracoat Jewel [3] is a weapon decoration, so it only goes into the slots on a weapon, never into armor. It needs a level 3 slot, the largest slot size in Ver. 1.042. Every weapon page lists its slot sizes as ①②③.

How do you get Paracoat Jewel [3]?

Paracoat Jewel [3] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random weapon decorations. Pick Weapon Decoration melding at the rarity band that includes rarity 5; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.