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Leap Jewel [1] icon, level 1 armor decoration

Leap Jewel [1]

Armor decoration · Ver. 1.042 ·

Rarity 3Lv 1 armorUtility

Jump Master

Lv 1

Max Lv 1

Slot

Lv 1

Fits armor Lv 1+

Sell value

150 z

Zenny

Rarity

3

High-rank melding

Monster Hunter Wilds · Ver. 1.042

Leap Jewel [1] is a level 1 armor decoration (rarity 3) granting Jump Master 1. It fits any armor slot of level 1 or higher.

A decoration that grants the Jump Master skill.

Data verified · Source: wilds.mhdb.io

Skill granted

Jump Master

Lv 1 / 1Utility

Prevents attacks from knocking you back during a jump.

  1. Lv 1Negates knockback during jumps.this jewel

Fits in

123

Level 1+ armor slots

Leap Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

Leap Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.

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FAQ · 3 questions

Leap Jewel [1] FAQ

What does Leap Jewel [1] do in Monster Hunter Wilds?

Leap Jewel [1] grants Jump Master Lv 1 (Negates knockback during jumps). Jump Master is already at its maximum level 1.

Which slots does Leap Jewel [1] fit in?

Leap Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

How do you get Leap Jewel [1]?

Leap Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.