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Flash Jewel [1] icon, level 1 armor decoration

Flash Jewel [1]

Armor decoration · Ver. 1.042 ·

Rarity 3Lv 1 armorItem

Blindsider

Lv 1

Max Lv 1

Slot

Lv 1

Fits armor Lv 1+

Sell value

150 z

Zenny

Rarity

3

High-rank melding

Monster Hunter Wilds · Ver. 1.042

Flash Jewel [1] is a level 1 armor decoration (rarity 3) granting Blindsider 1. It fits any armor slot of level 1 or higher.

A decoration that grants the Blindsider skill.

Data verified · Source: wilds.mhdb.io

Skill granted

Blindsider

Lv 1 / 1Item

Improves the effectiveness of flash attacks and items.

  1. Lv 1Improves the effectiveness of flash attacks and items.this jewel

Fits in

123

Level 1+ armor slots

Flash Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

Flash Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.

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FAQ · 3 questions

Flash Jewel [1] FAQ

What does Flash Jewel [1] do in Monster Hunter Wilds?

Flash Jewel [1] grants Blindsider Lv 1 (Improves the effectiveness of flash attacks and items). Blindsider is already at its maximum level 1.

Which slots does Flash Jewel [1] fit in?

Flash Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

How do you get Flash Jewel [1]?

Flash Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.