Enduring Jewel [1]
Armor decoration · Ver. 1.042 ·
Item Prolonger
Lv 1
Max Lv 3
Slot
Lv 1
Fits armor Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Enduring Jewel [1] is a level 1 armor decoration (rarity 3) granting Item Prolonger 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Item Prolonger skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Item Prolonger
Lv 1 / 3ItemExtends the duration of some item effects.
- Lv 1Item effect duration +10%this jewel
- Lv 2Item effect duration +25%
- Lv 3Item effect duration +50%
Fits in
Level 1+ armor slots
Enduring Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Enduring Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Enduring Jewel [1] FAQ
What does Enduring Jewel [1] do in Monster Hunter Wilds?
Enduring Jewel [1] grants Item Prolonger Lv 1 (Item effect duration +10%). Item Prolonger caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Enduring Jewel [1] fit in?
Enduring Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Enduring Jewel [1]?
Enduring Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
