Def Lock Jewel [1]
Armor decoration · Ver. 1.042 ·
Iron Skin
Lv 1
Max Lv 3
Slot
Lv 1
Fits armor Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Def Lock Jewel [1] is a level 1 armor decoration (rarity 3) granting Iron Skin 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Iron Skin skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Iron Skin
Lv 1 / 3DefenseGrants protection against defense down.
- Lv 1Reduces the duration of defense down by 50%.this jewel
- Lv 2Reduces the duration of defense down by 75%.
- Lv 3Prevents defense down.
Fits in
Level 1+ armor slots
Def Lock Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Def Lock Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Def Lock Jewel [1] FAQ
What does Def Lock Jewel [1] do in Monster Hunter Wilds?
Def Lock Jewel [1] grants Iron Skin Lv 1 (Reduces the duration of defense down by 50%). Iron Skin caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Def Lock Jewel [1] fit in?
Def Lock Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Def Lock Jewel [1]?
Def Lock Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
