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Climber Jewel [1] icon, level 1 armor decoration

Climber Jewel [1]

Armor decoration · Ver. 1.042 ·

Rarity 3Lv 1 armorUtility

Cliffhanger

Lv 1

Max Lv 1

Slot

Lv 1

Fits armor Lv 1+

Sell value

150 z

Zenny

Rarity

3

High-rank melding

Monster Hunter Wilds · Ver. 1.042

Climber Jewel [1] is a level 1 armor decoration (rarity 3) granting Cliffhanger 1. It fits any armor slot of level 1 or higher.

A decoration that grants the Cliffhanger skill.

Data verified · Source: wilds.mhdb.io

Skill granted

Cliffhanger

Lv 1 / 1Utility

Decreases stamina depletion when climbing on vines.

  1. Lv 1Reduces stamina depletion while climbing by 50%.this jewel

Fits in

123

Level 1+ armor slots

Climber Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

Climber Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.

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FAQ · 3 questions

Climber Jewel [1] FAQ

What does Climber Jewel [1] do in Monster Hunter Wilds?

Climber Jewel [1] grants Cliffhanger Lv 1 (Reduces stamina depletion while climbing by 50%). Cliffhanger is already at its maximum level 1.

Which slots does Climber Jewel [1] fit in?

Climber Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.

How do you get Climber Jewel [1]?

Climber Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.