Bomber Jewel [1]
Armor decoration · Ver. 1.042 ·
Bombardier
Lv 1
Max Lv 3
Slot
Lv 1
Fits armor Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Bomber Jewel [1] is a level 1 armor decoration (rarity 3) granting Bombardier 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Bombardier skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Bombardier
Lv 1 / 3ItemIncreases the damage of explosive items.
- Lv 1Explosive power +10%this jewel
- Lv 2Explosive power +20%
- Lv 3Explosive power +30%
Fits in
Level 1+ armor slots
Bomber Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Bomber Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Bomber Jewel [1] FAQ
What does Bomber Jewel [1] do in Monster Hunter Wilds?
Bomber Jewel [1] grants Bombardier Lv 1 (Explosive power +10%). Bombardier caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Bomber Jewel [1] fit in?
Bomber Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Bomber Jewel [1]?
Bomber Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
