Antidote Jewel [1]
Armor decoration · Ver. 1.042 ·
Poison Resistance
Lv 1
Max Lv 3
Slot
Lv 1
Fits armor Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Antidote Jewel [1] is a level 1 armor decoration (rarity 3) granting Poison Resistance 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Poison Resistance skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Poison Resistance
Lv 1 / 3DefenseReduces damage while poisoned.
- Lv 1Reduces the number of times you take poison damage.this jewel
- Lv 2Greatly reduces the number of times you take poison damage.
- Lv 3Prevents poison.
Fits in
Level 1+ armor slots
Antidote Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Antidote Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Antidote Jewel [1] FAQ
What does Antidote Jewel [1] do in Monster Hunter Wilds?
Antidote Jewel [1] grants Poison Resistance Lv 1 (Reduces the number of times you take poison damage). Poison Resistance caps at Lv 3, so 2 more levels can come from armor, the charm or other decorations.
Which slots does Antidote Jewel [1] fit in?
Antidote Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Antidote Jewel [1]?
Antidote Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
