Adapt Jewel [1]
Armor decoration · Ver. 1.042 ·
Adaptability
Lv 1
Max Lv 2
Slot
Lv 1
Fits armor Lv 1+
Sell value
150 z
Zenny
Rarity
3
High-rank melding
Monster Hunter Wilds · Ver. 1.042
Adapt Jewel [1] is a level 1 armor decoration (rarity 3) granting Adaptability 1. It fits any armor slot of level 1 or higher.
A decoration that grants the Adaptability skill.
Data verified · Source: wilds.mhdb.io
Skill granted
Adaptability
Lv 1 / 2DefenseGrants protection against environmental damage, such as from heat or cold.
- Lv 1Negates the effects of heat and cold.this jewel
- Lv 2Negates environmental damage.
Fits in
Level 1+ armor slots
Adapt Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
Adapt Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
Explore
Adapt Jewel [1] FAQ
What does Adapt Jewel [1] do in Monster Hunter Wilds?
Adapt Jewel [1] grants Adaptability Lv 1 (Negates the effects of heat and cold). Adaptability caps at Lv 2, so 1 more level can come from armor, the charm or other decorations.
Which slots does Adapt Jewel [1] fit in?
Adapt Jewel [1] is an armor decoration, so it only goes into the slots on armor pieces, never into a weapon. It needs a level 1 slot or higher (level 1, 2, 3). Each armor piece shows its slot sizes as ①②③ in the equipment box, and the build pages list them per piece.
How do you get Adapt Jewel [1]?
Adapt Jewel [1] is not forged at the Smithy. Like every decoration it comes from quest rewards, mostly tempered monster investigations in high rank, and from the Melding Pot, where spare monster materials are melded into random armor decorations. Pick Armor Decoration melding at the rarity band that includes rarity 3; this rarity melds from ordinary high-rank materials and drops from most tempered investigations.
